[IPython-dev] Porting IPython to Blender
Fri Apr 3 13:44:16 CDT 2009
Ho, sorry, I forget to mention that threading is optional.
Direct call to _execute execute in non threaded mode.
Threading was a requirement because I wanted to support ctrl+c on infinite
(I've added this option in dev branch)
Prefilterfrontend.py used by /frontend/wx/ipythonx.py do not use threading
at all, and has the same mechanism.
> -----Message d'origine-----
> De : Stani [mailto:firstname.lastname@example.org]
> Envoyé : vendredi 3 avril 2009 18:20
> À : Laurent Dufrechou
> Cc : IPython Development list
> Objet : Re: [IPython-dev] Porting IPython to Blender
> On Fri, Apr 3, 2009 at 5:02 PM, Laurent Dufrechou
> <email@example.com> wrote:
> > Hi Stani,
> Just a quick reaction before the weekend...
> > Really interesting. For your issue can I propose a different
> Sure, please do!
> > Have you taken a look at IPython/frontend or IPython/Gui/wx
> No, as I am using the IPython version 0.8.4 which is now standard on
> Ubuntu. But using the latest version is an option too.
> > There is various implementation of interface with wx / cocoa for
> example and
> > I think you will find some interesting things in it. :)
> > Perhpas I'm out of subjetc but,if I well understood you need control
> > in/out of ipython because your terminal is not fully compatible with
> > clasical ipython output.
> > So perhaps it will be a good idea to use for example
> prefilterfrontend.py or
> > (a code that i bettter undersatnd :)) ipshell_nonblocking.py
> Hmm... this is using threads, which I can't use inside Blender without
> blocking the user interface. But thanks for your help, probably I
> might take some inspiration from it.
More information about the IPython-dev