[Numpy-discussion] adaptive interpolation on a regular 2d grid
denis bzowy
denis-bz-py@t-online...
Sat Aug 22 11:03:43 CDT 2009
Folks,
here's a simple adaptive interpolator;
drop me a line to chat about it
adalin2( func, near, nx=300, ny=150, xstep=32, ystep=16,
xrange=(0,1), yrange=(0,1), dtype=np.float, norm=abs )
Purpose:
interpolate a function on a regular 2d grid:
take func() where it changes rapidly, bilinear interpolate where it's smooth.
Keywords:
adaptive interpolation, recursive splitting, bilinear, Python, numpy
Example:
x,y,z = adaline( ... )
fig = pylab.figure()
ax = mpl_toolkits.mplot3d.Axes3D( fig )
X, Y = np.meshgrid( x, y )
ax.plot_wireframe( X, Y, z, rstride=5, cstride=5 )
Out: x,y,z = adalin2( ... )
x = linspace( xrange[0], xrange[1], nx' ) # nx' = nx + a bit, see below
y = linspace( yrange[0], yrange[1], ny' )
z[ny'][nx'] some func(), some interpolated values
In:
func( x, y ):
a scalar or vector function
nx=300, ny=150:
the output array z[][] is this size, plus a bit. For example,
with nx=300, ny=150, xstep=32, ystep=16, z will be 161 x 321 (up to
z[160][320])
so that 32 x 16 tiles fit exactly in z.
xstep=32, ystep=16:
the size of the initial coarse grid, z[::ystep][::xstep] = func( x, y ).
These must be powers of 2 (so that the recursive splitting works).
near = .02 * fmax
is either a number for absolute error,
or a callable function, near( x, y, f(x,y), av4 ) -> True if near enough.
norm:
if func() is vector-valued, supply e.g. norm=np.linalg.norm
more=1:
return [x,y,z, percent func eval, ...]
How it works:
Initially, sample func() at a coarse xstep x ystep grid:
increase nx, ny to nx', ny' if need be
z = array((ny', nx'))
z[::ystep][::xstep] = func( x, y )
If near=infinity, just bilinear-interpolate all the other points.
else
for each xstep x ystep rectangle
if average func( 4 corners ) is near func( midpoint )
fill it with bilinear-interpolated values
else
split the rectangle on its longer dimension,
recurse.
Dependencies: numpy
Notes:
One can interpolate (blend, tween) just about anything:
colors in a color space, or musical sounds, or curves ...
Song: Sweet Adeline
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