[Numpy-discussion] "Dynamic convolution" in Numpy
arthur de conihout
arthurdeconihout@gmail....
Thu Jun 3 08:52:53 CDT 2010
Hi,
thanks for your answer
*why don't you compute all possible versions beforehand*
thats exactly what i m doing presently cause i m using a 187 filters
database(azimuth and elevation).I would love to be able to reduce the angle
thread under 5° which triggers around 1000 files to produce.For a 3Mb
original sound file, it becomes huge.
Thanks
Arthur
2010/6/3 David Huard <david.huard@gmail.com>
> Hi Arthur,
>
> I've no experience whatsoever with what you are doing, but my first thought
> was why don't you compute all possible versions beforehand and then
> progressively switch from one version to another by interpolation between
> the different versions. If the resolution is 15 degrees, there aren't that
> many versions to compute beforehand.
>
> David
>
> On Thu, Jun 3, 2010 at 6:49 AM, arthur de conihout <
> arthurdeconihout@gmail.com> wrote:
>
>> Hello everybody
>>
>> i m fighting with a dynamic binaural synthesis(can give more hints on it
>> if necessary).
>>
>> i would like to modify the sound playing according to listener's head
>> position. I got special filters(binaural ones) per head position that i
>> convolve in real time with a monophonic sound.When the head moves i want to
>> be able to play the next position version of the stereo generated sound but
>> from the playing position(bit number in the unpacked datas) of the previous
>> one.My problem is to hamper audible artefacts due to transition.
>> At moment i m only using *short audio wav* that i play and repeat if
>> necessary entirely because my positionning resolution is 15°
>> degrees.Evolution of head angle position let time for the whole process to
>> operate (getting position->choosing corresponding filter->convolution->play
>> sound)
>>
>> *For long **audio wav* I could make a fade-in fade-out from the
>> transition point but i have no idea how to implement it(i m using audiolab
>> and numpy for convolution)
>>
>> An other solution could be dynamic filtering means when i change position
>> i convolve the next position filter from the place the playing must stop for
>> the previous one(but won't pratically stop to let the next convolution
>> operates on enough frames) in accordance with the filter frame length(all
>> the filters are impulse response of the same lenght 128).
>>
>> The "drawing" i introduce just below is my mental representation of what i
>> m looking to implement, i already apologize for its crapitude (and one of my
>> brain too):
>>
>>
>> t0_________t1__t2__t3___________________________________________________________t=len(stimulus)
>> monophonic sound(time and bit position in the unpacked datas)
>>
>> C1C1C1C1C1C1C1C1C1C1C1...
>> running convolution with filter 1 corresponding to position 1 (ex: angle
>> from reference=15°)
>>
>> P1_______
>> sound playing 1
>>
>> ^
>> position 2 detection(angle=30°)
>>
>> C2C2C2C2C2C2C2C2C2C2C2...
>> running convolution with filter 2
>>
>> P1_____x
>> keep playing 1 for convolution 2 to operate on enough
>> frames (latency)
>>
>> FIFO
>> fade in fade out
>>
>> P2_________
>> sound playing 2
>>
>>
>> I don't know if i made myself very clear.
>>
>> if anyone has suggestions or has already operated a dynamic filtering i
>> would be well interested.
>>
>> Cheers
>>
>> Arthur
>>
>>
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>
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