[Numpy-discussion] Array scalar math ideas
ndarray at mac.com
Fri Mar 17 15:44:03 CST 2006
On 3/17/06, Colin J. Williams <cjw at sympatico.ca> wrote:
> Sasha wrote:
> Many thanks, this sets things out clearly. On a first scan, one thing
> caught my eye:
> I think we should implement Python scalars for the other types and then
> eliminate rank-0 arrays completely. I could have a student do this in a
> few weeks if it was agreed on.
> -Travis Oliphant [13-Sep-02]
I expressed my view when I started "A case for rank-0 arrays" thread.
(See link above.) In summary, dimensionless arrays and scalars are
different beasts and both have a right to live.
> The Wiki sems to start with the design decision to implement zero
> dimension arrays.
> It then goes on to explore the problems created by that design decision.
The wiki has a short section on "The Need for Zero-Rank Arrays."
Please feel free to take over that page and add you criticism of the
status quo. I think wiki is a better medium to discuss this issue
than the mailing list.
> For matrices, we accept the rule that a matrix has two dimensions, not more
> not less. What problems would be created if we had the rule that an array
> has not less than one dimension?
For me the main problem is the dificulty to write generic code both in
C and in Python.
Most issues stem from the fact that scalars are immutable while arrays
(including dimentionless) are not.
> The little script below produces different results, depending on the ordering
> of the operands. This provides another challenge for the newcomer.
I don't understand how this is related to dimensionless arrays. Looks
like an array scalar feature:
>>> type(2.0 * int_(1))
>>> type(int_(1) * 2.0)
(I believe this can be fixed once scalar math is implemented.)
Dimensionless arrays seem to be more consistent in this particular case:
>>> type(array(1) * 2.0)
I believe type(array(1) * 2.0) should be ndarray, but that's a different story.
> # arrayStuff.py
> def inArrayWorld():
> import numpy as _n
> a= _n.arange(4)
> return a
> def anotherWorld(a):
> import math
> w= 2.6 * a
> x= a * 2
> y= 2.6 * a
> z= math.log10(a)
> return z, type(z), type(y), type(x), type(w)
> print anotherWorld(inArrayWorld())
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