[Numpy-discussion] strange sin/cos performance
Andrew Friedley
afriedle@indiana....
Mon Aug 3 09:08:42 CDT 2009
Thanks for the quick responses.
David Cournapeau wrote:
> On Mon, Aug 3, 2009 at 10:32 PM, Andrew Friedley<afriedle@indiana.edu> wrote:
>> While working on GSoC stuff I came across this weird performance behavior
>> for sine and cosine -- using float32 is way slower than float64. On a 2ghz
>> opteron:
>>
>> sin float32 1.12447786331
>> sin float64 0.133481025696
>> cos float32 1.14155912399
>> cos float64 0.131420135498
>
> Which OS are you on ? FWIW, on max os x, with recent svn checkout, I
> get expected results (float32 ~ twice faster).
The numbers above are on linux, RHEL 5.2. The PS3 is running Fedora 9 I
think. I just ran on a PPC OSX 10.5 system:
sin float32 0.111793041229
sin float64 0.0902218818665
cos float32 0.112202882767
cos float64 0.0917768478394
Much more reasonable, but still not what I'd expect or what you seem to
expect.
>> The times are in seconds, and are best of three runs of ten iterations of
>> numpy.{sin,cos} over a 1000-element array (script attached). I've produced
>> similar results on a PS3 system also. The opteron is running Python 2.6.1
>> and NumPy 1.3.0, while the PS3 has Python 2.5.1 and NumPy 1.1.1.
>>
>> I haven't jumped into the code yet, but does anyone know why sin/cos are
>> ~8.5x slower for 32-bit floats compared to 64-bit doubles?
>
> My guess would be that you are on a platform where there is no sinf,
> and our sinf replacement is bad for some reason.
I think linux has sinf, is there a quick/easy way to check if numpy is
using it?
>> Side question: I see people in emails writing things like 'timeit foo(x)'
>> and having it run some sort of standard benchmark, how exactly do I do that?
>> Is that some environment other than a normal Python?
>
> Yes, that's in ipython.
Thanks for the pointer.
Andrew
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